Jaminske
FULL CUSTOM CLASS CAMPAIGN Before reading this don't forget to join my discord to see when i go live ! https://discord.gg/BJPBaMAjkm Plus upcoming changes and new changes ! Tier 4 and 5 Class powers are there for next campaign ignore those ! Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord. As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing. The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further. Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'. If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero' and typing !help , !class in twitch chat Feel free to ask any questions on stream if you need help / want to query anything! Below is a guide of what you can access from this stream:
Table of Contents
Commands
Channel Point Rewards
Classes
Oathsworn
CavLancer
Bucellarii
Rocketeer
Reaper
Pavise Xbow
Dwarf Archer
Dwarf Axeman
Giant Rockthrower
Fian
Legionaire
Giant
Dwarven charger
Swordzerker
Camel Boi
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
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1hXP | 1hand xp |
Skills: One Handed XP: 50000 Costs: 300000⦷ |
2hXP | 2hand XP |
Skills: Two Handed XP: 50000 Costs: 300000⦷ |
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
Athxp | Athletics |
Skills: Athletics XP: 50000 Costs: 300000⦷ |
Atr |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 300000⦷ |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=50000⦷, 5=50000⦷, 5=50000⦷, 6=50000⦷ Free if you do not already have a class Updates equipment to match new class |
crossXP | Xbow xp |
Skills: Crossbow XP: 50000 Costs: 300000⦷ |
discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=150000⦷, 5=150000⦷, 6=200000⦷ Disallowed for player companions |
fp1h |
Skills: One Handed Focus points: 1 Cost: 300000⦷ |
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fp2h |
Skills: Two Handed Focus points: 1 Cost: 300000⦷ |
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fpAth |
Skills: Athletics Focus points: 1 Cost: 300000⦷ |
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fpbow |
Skills: Bow Focus points: 1 Cost: 300000⦷ |
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fpeng |
Skills: Engineering Focus points: 1 Cost: 300000⦷ |
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Fplead |
Skills: Leadership Focus points: 1 Cost: 300000⦷ |
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FPmed |
Skills: Medicine Focus points: 1 Cost: 300000⦷ |
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fpPole |
Skills: Polearm Focus points: 1 Cost: 300000⦷ |
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fprid |
Skills: Riding Focus points: 1 Cost: 300000⦷ |
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fpsct |
Skills: Scouting Focus points: 1 Cost: 300000⦷ |
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fpstw |
Skills: Steward Focus points: 1 Cost: 300000⦷ |
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Fptac |
Skills: Tactics Focus points: 1 Cost: 300000⦷ |
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Fpthrw |
Skills: Throwing Focus points: 1 to 300000 Cost: 1⦷ |
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fpxbow |
Skills: Crossbow Focus points: 1 Cost: 300000⦷ |
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giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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Polexp |
Skills: Polearm XP: 50000 Costs: 300000⦷ |
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powers | Shows your available powers |
Shows: Powers |
bowxp |
Skills: Bow XP: 50000 Costs: 300000⦷ |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=25000⦷, 2=25000⦷, 3=25000⦷, 4=25000⦷, 5=25000⦷, 5=25000⦷, 6=25000⦷ Disallowed for player companions |
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 10 Tier costs: 1=25000⦷, 2=50000⦷, 3=150000⦷, 4=250000⦷, 5=325000⦷, 5=325000⦷, 6=475000⦷ Allowed: Bandits, Basic troops, Elite troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
Ridexp |
Skills: Riding XP: 50000 Costs: 300000⦷ |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
StwXP |
Skills: Steward XP: 50000 Costs: 300000⦷ |
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Thrwxp |
Skills: Throwing XP: 50000 Costs: 300000⦷ |
Channel Point Rewards
Command | Description | Settings | ||||
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100k gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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10k gold | Adds 10,000 gold to your adopted hero. |
Amount: 10000⦷ |
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125K XP (1 per stream) | This also costs 25k gold |
Skills: Automatic, based on class, equipment, and existing skills XP: 125000 Costs: 25000⦷ |
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50k XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Wanderer Starting Age Range: 18 to 20 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 3 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Daily All XP |
Skills: All XP: 30000 |
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Daily Gold |
Amount: 25000⦷ |
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Daily XP |
Skills: Automatic, based on class, equipment, and existing skills XP: 25000 |
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Give Player Gold | Transfer 100,000 gold to the streamers character, from your hero. | |||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Oathsworn
infantry class with axe
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedAxe |
Shield |
TwoHandedLance |
ThrowingJavelins |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 175% HP Healthy IV: 200% HP Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Giantism I: Scale 125% Vampiric I: Absorb 10% of damage dealt as HP Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 65% Shrug Off Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Tank 0: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Tank I: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Tank II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Tank III: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Tank IV: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Tank V: Armor Head: +35 Armor Torso: +35 Armor Legs: +35 Armor Arms: +35 |
Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 165% Melee: 110% +110] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 175% Melee: 120% +110] requires CLASS LEVEL 5 [Ignore Armor IV: Ignore 70% Armor] requires CLASS LEVEL 4 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 5 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 5 |
CavLancer
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
TwoHandedLance |
TwoHandedSword |
Mount |
Horse |
Passive Power |
A Good Horse Healthy I: 125% HP Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge AoE I: AoE: 25dmg in 2m from Charge Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Healthy II: 150% HP Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Vampiric I: Absorb 10% of damage dealt as HP Healthy IV: 200% HP Better Mount IV: Mount Speed: 165% Top Speed Reach Duration: 40% Armor Torso: +85 (on mount) Better Mount V: Mount Speed: 180% Top Speed Reach Duration: 35% Armor Torso: +90 (on mount) Charge IV: Mount Charge Damage: 550% Mount Maneuver: 200% (on mount) Better Mount V: Mount Speed: 180% Top Speed Reach Duration: 35% Armor Torso: +90 (on mount) |
Active Power |
Ghost Rider [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Imposing Mount: Scale 120% (on mount)] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Shrug Off III: 65% Shrug Off] requires CLASS LEVEL 3 [Giantism III: Scale 145% ] requires CLASS LEVEL 3 [Crush Through IV: 60% Unblockable / 60% Shatter Shield] requires CLASS LEVEL 4 [Fireblade IV: Swing Speed Multiplier: 165% Melee: 110% +110] requires CLASS LEVEL 4 [Crush Through V: 75% Unblockable / 75% Shatter Shield] requires CLASS LEVEL 5 [Fireblade V: Swing Speed Multiplier: 175% Melee: 120% +110] requires CLASS LEVEL 5 |
Bucellarii
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Mount |
Horse |
Passive Power |
Mounted Archery Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Bow I: Bow: +25 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Bow II: Bow: +50 Bow III: Bow: +75 Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Better Mount IV: Mount Speed: 165% Top Speed Reach Duration: 40% Armor Torso: +85 (on mount) Charge IV: Mount Charge Damage: 550% Mount Maneuver: 200% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge V: Mount Charge Damage: 600% Mount Maneuver: 200% (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Ranger IV: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 225% Ranger V: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 240% |
Active Power |
Explosive Arrows [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Explosive Projectiles I: AoE: 65dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 85dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 115dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 3 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 3 [Heavy Hitting III: 175.0% dmg] requires CLASS LEVEL 3 [Knock Down I: Add: ] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 120dmg in 5m with from Ranged] requires CLASS LEVEL 4 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 145dmg in 6m with from Ranged] requires CLASS LEVEL 5 [Shrug Off III: 65% Shrug Off] requires CLASS LEVEL 5 |
Rocketeer
Foot soldier that can engage at range using javelins. Shield break + explosive javalin
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedAxe |
ThrowingJavelins |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Rocket Javalins Explosive Projectiles I: AoE: 65dmg in 4m from Ranged Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Heavy Hitting I: 125.0% dmg Explosive Projectiles II: AoE: 85dmg in 4m with from Ranged Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Vampiric I: Absorb 10% of damage dealt as HP Explosive Projectiles III: AoE: 115dmg in 4m with from Ranged Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Explosive Projectiles IV: AoE: 120dmg in 5m with from Ranged Ranger IV: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 225% Explosive Projectiles V: AoE: 145dmg in 6m with from Ranged Ranger V: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 240% Healthy I: 125% HP Throw I: Throwing: +25 Throw II: Throwing: +50 Throw III: Throwing: +75 Explosive Projectiles 0: AoE: 30dmg in 3m from Ranged |
Active Power |
Rocket Thrusters [Knock Down I: Add: ] requires CLASS LEVEL 1 [Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through / AoE: 45dmg in 2m from Ranged] requires CLASS LEVEL 1 [Knock Down II: Add: ] requires CLASS LEVEL 2 [Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 55dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 2 [Knock Down III: Add: ] requires CLASS LEVEL 3 [Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 65dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 [Giantism I: Scale 125% ] requires CLASS LEVEL 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 3 [Shrug Off III: 65% Shrug Off] requires CLASS LEVEL 4 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 5 [Heavy Projectiles IV: Add: / 90% Unblockable / 90% Cut Through / AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: Add: / 100% Unblockable / 100% Cut Through / AoE: 85dmg in 5m with from Ranged] requires CLASS LEVEL 5 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 |
Reaper
Reaper
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedGlaive |
OneHandedAxe |
Passive Power |
Passive Power Vampiric I: Absorb 10% of damage dealt as HP Heavy Hitting I: 125.0% dmg Cut Through I: 25% Unblockable Healthy I: 125% HP Athletic I: Athletics: +25 Vampiric II: Absorb 20% of damage dealt as HP Healthy II: 150% HP Cut Through II: 50% Unblockable Giantism II: Scale 135% Cut Through III: 100% Unblockable Heavy Hitting II: 150.0% dmg Healthy IV: 200% HP Athletic II: Athletics: +50 Knock Down I: Add: Athletic III: Athletics: +75 Knock Down III: Add: |
Active Power |
Death Reapar [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 1 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Shrug Off III: 65% Shrug Off] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 165% Melee: 110% +110] requires CLASS LEVEL 4 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 4 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 175% Melee: 120% +110] requires CLASS LEVEL 5 [Shatter Shield IV: 75% Shatter Shield] requires CLASS LEVEL 5 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 5 |
Pavise Xbow
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow |
Bolts |
OneHandedSword |
Shield |
Passive Power |
Passive Power Healthy I: 125% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Shrug Off I: 15% Shrug Off Healthy II: 150% HP Heavy Hitting I: 125.0% dmg Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Shrug Off II: 40% Shrug Off Healthy III: 175% HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Shrug Off III: 65% Shrug Off Ranger IV: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 225% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger V: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 240% Courage: Courage: +50 Heavy Hitting II: 150.0% dmg Heavy Hitting III: 175.0% dmg |
Active Power |
Explosive Bolt [Explosive Projectiles I: AoE: 65dmg in 4m from Ranged] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Xbow I: Crossbow: +25] requires CLASS LEVEL 1 [Knock Down I: Add: ] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 85dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Xbow II: Crossbow: +50] requires CLASS LEVEL 2 [Dwarfism I: Scale 90% ] requires CLASS LEVEL 3 [Xbow III: Crossbow: +75] requires CLASS LEVEL 3 [Explosive Projectiles III: AoE: 115dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Knock Down II: Add: ] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 120dmg in 5m with from Ranged] requires CLASS LEVEL 4 [Knock Down I: Add: ] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 145dmg in 6m with from Ranged] requires CLASS LEVEL 5 [Knock Down II: Add: ] requires CLASS LEVEL 5 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 4 TO 5 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3 TO 4 |
Dwarf Archer
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedAxe |
Passive Power |
Dwarf Engineering Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Dwarfism I: Scale 90% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Dwarfism II: Scale 80% Vampiric I: Absorb 10% of damage dealt as HP Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Dwarfism III: Scale 70% Healthy I: 125% HP Ranger IV: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 225% Ranger V: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 240% Healthy II: 150% HP (no power): requires CLASS LEVEL AT LEAST 0 |
Active Power |
Dwarf Arrows [Bow I: Bow: +25] requires CLASS LEVEL 1 [Explosive Projectiles I: AoE: 65dmg in 4m from Ranged] requires CLASS LEVEL 1 [Bow II: Bow: +50] requires CLASS LEVEL 2 [Explosive Projectiles II: AoE: 85dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 115dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Bow III: Bow: +75] requires CLASS LEVEL 3 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL AT LEAST 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 4 [Explosive Projectiles IV: AoE: 120dmg in 5m with from Ranged] requires CLASS LEVEL 4 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 145dmg in 6m with from Ranged] requires CLASS LEVEL 5 |
Dwarf Axeman
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedAxe |
Passive Power |
Dwarf Glass Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Vampiric I: Absorb 10% of damage dealt as HP Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 80% HP Giantism II: Scale 135% Knock Down I: Add: Vampiric II: Absorb 20% of damage dealt as HP Heavy Hitting III: 175.0% dmg Dwarfism I: Scale 90% Dwarfism II: Scale 80% Dwarfism III: Scale 70% Dwarfism IV: Scale 65% Dwarfism III: Scale 70% Healthy I: 125% HP |
Active Power |
Dwarf Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Athletic II: Athletics: +50] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 4 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 4 [Ignore Armor IV: Ignore 70% Armor] requires CLASS LEVEL 5 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 5 [Tank 0: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10] requires CLASS LEVEL 5 |
Giant Rockthrower
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Stone |
Stone |
Stone |
Stone |
Passive Power |
Passive Power Giantism I: Scale 125% Explosive Projectiles I: AoE: 65dmg in 4m from Ranged Shrug Off I: 15% Shrug Off Explosive Projectiles II: AoE: 85dmg in 4m with from Ranged Giantism II: Scale 135% Shrug Off II: 40% Shrug Off Vampiric I: Absorb 10% of damage dealt as HP Explosive Projectiles III: AoE: 115dmg in 4m with from Ranged Giantism III: Scale 145% Explosive Projectiles IV: AoE: 120dmg in 5m with from Ranged Explosive Projectiles V: AoE: 145dmg in 6m with from Ranged Heavy Hitting II: 150.0% dmg Heavy Hitting III: 175.0% dmg Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Ignore Armor IV: Ignore 70% Armor Explosive Projectiles 0: AoE: 30dmg in 3m from Ranged |
Active Power |
Roided [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Throw I: Throwing: +25] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 2 [Throw II: Throwing: +50] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 3 [Throw III: Throwing: +75] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 225% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 240% ] requires CLASS LEVEL 5 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 3 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 5 |
Fian
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Passive Power |
Healthy Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Healthy I: 125% HP Healthy II: 150% HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Heavy Hitting I: 125.0% dmg Healthy III: 175% HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Heavy Hitting II: 150.0% dmg Ranger IV: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 225% Fleet Footed I: Max Speed Multiplier: 110% Ranger V: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 240% Ignore Armor IV: Ignore 70% Armor Vampiric I: Absorb 10% of damage dealt as HP Giantism I: Scale 125% |
Active Power |
Skillful Explosive Arrows [Bow I: Bow: +25] requires CLASS LEVEL 1 [Explosive Projectiles I: AoE: 65dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 85dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Bow II: Bow: +50] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 115dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Bow III: Bow: +75] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 120dmg in 5m with from Ranged] requires CLASS LEVEL 4 [Knock Down II: Add: ] requires CLASS LEVEL 4 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 145dmg in 6m with from Ranged] requires CLASS LEVEL 5 [Shrug Off III: 65% Shrug Off] requires CLASS LEVEL 5 |
Legionaire
Shield breaker
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedMace |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Tanked Healthy I: 125% HP Healthy II: 150% HP Healthy III: 175% HP Healthy IV: 200% HP Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 20% of damage dealt as HP Giantism I: Scale 125% Shrug Off I: 15% Shrug Off Shrug Off II: 40% Shrug Off Shrug Off III: 65% Shrug Off Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 175.0% dmg Tank 0: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Tank I: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 Tank II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Tank III: Armor Head: +25 Armor Torso: +25 Armor Legs: +25 Armor Arms: +25 Tank IV: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Tank V: Armor Head: +35 Armor Torso: +35 Armor Legs: +35 Armor Arms: +35 |
Active Power |
Fireblade [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 165% Melee: 110% +110] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 175% Melee: 120% +110] requires CLASS LEVEL 5 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 70% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 75% Armor] requires CLASS LEVEL 5 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 3 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 5 |
Giant
2H mace infantry
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedMace |
Passive Power |
Bulked Healthy I: 125% HP Crush Through I: 15% Unblockable / 15% Shatter Shield Healthy II: 150% HP Crush Through II: 30% Unblockable / 30% Shatter Shield Shrug Off II: 40% Shrug Off Healthy III: 175% HP Crush Through III: 50% Unblockable / 50% Shatter Shield Vampiric I: Absorb 10% of damage dealt as HP Shrug Off III: 65% Shrug Off Crush Through IV: 60% Unblockable / 60% Shatter Shield Vampiric II: Absorb 20% of damage dealt as HP Crush Through V: 75% Unblockable / 75% Shatter Shield Giantism I: Scale 125% Giantism II: Scale 135% Giantism III: Scale 145% Giantism IV: Scale 155% Giantism V: Scale 165% Courage: Courage: +50 |
Active Power |
Bulk Up [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Knock Down I: Add: ] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Knock Down II: Add: ] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 [Knock Down III: Add: ] requires CLASS LEVEL 3 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 [Retribution IV: Reflect 65% damage] requires CLASS LEVEL 4 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 4 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 5 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 5 |
Dwarven charger
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
Mount |
Horse |
Passive Power |
Napoleon Syndrome Insignificant Mount: Scale 60% (on mount) Heavy Hitting III: 175.0% dmg Heavy Hitting IV: 200.0% dmg Dwarfism II: Scale 80% Dwarfism III: Scale 70% Dwarfism IV: Scale 65% Dwarfism V: Scale 60% Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 20% of damage dealt as HP Vampiric III: Absorb 30% of damage dealt as HP Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Healthy I: 125% HP Healthy II: 150% HP Healthy III: 175% HP Healthy IV: 200% HP Tank 0: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Tank II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Tank IV: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 |
Active Power |
Iron fist [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 550% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 600% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5 [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 125dmg in 3m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 150dmg in 4m from Charge] requires CLASS LEVEL 5 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 165% Melee: 110% +110] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 175% Melee: 120% +110] requires CLASS LEVEL 5 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 0 TO 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3 TO 5 |
Swordzerker
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedSword |
Passive Power |
Glass cannon Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Vampiric I: Absorb 10% of damage dealt as HP Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 80% HP Giantism I: Scale 125% Knock Down I: Add: Vampiric II: Absorb 20% of damage dealt as HP Heavy Hitting III: 175.0% dmg Healthy I: 125% HP Healthy I: 125% HP Shatter Shield I: 15% Shatter Shield Shatter Shield II: 30% Shatter Shield Shatter Shield III: 60% Shatter Shield Tank 0: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Tank I: Armor Head: +15 Armor Torso: +15 Armor Legs: +15 Armor Arms: +15 |
Active Power |
SwordRage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Athletic II: Athletics: +50] requires CLASS LEVEL 2 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 4 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 4 [Ignore Armor IV: Ignore 70% Armor] requires CLASS LEVEL 5 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 5 [Tank 0: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10] requires CLASS LEVEL 5 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 5 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2 TO 3 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 4 TO 5 |
Camel Boi
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedAxe |
Mount |
Camel |
Passive Power |
Mounted Archery Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Bow I: Bow: +25 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Bow II: Bow: +50 Bow III: Bow: +75 Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Better Mount IV: Mount Speed: 165% Top Speed Reach Duration: 40% Armor Torso: +85 (on mount) Charge IV: Mount Charge Damage: 550% Mount Maneuver: 200% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge V: Mount Charge Damage: 600% Mount Maneuver: 200% (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Ranger IV: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 225% Ranger V: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 240% Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Ignore Armor IV: Ignore 70% Armor Charge AoE II: AoE: 50dmg in 2m from Charge Charge AoE III: AoE: 100dmg in 2m from Charge Imposing Mount: Scale 120% (on mount) |
Active Power |
Explosive Arrows [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 85dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 115dmg in 4m with from Ranged] requires CLASS LEVEL 3 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 3 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 3 [Heavy Hitting III: 175.0% dmg] requires CLASS LEVEL 3 [Knock Down I: Add: ] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 120dmg in 5m with from Ranged] requires CLASS LEVEL 4 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 145dmg in 6m with from Ranged] requires CLASS LEVEL 5 [Shrug Off III: 65% Shrug Off] requires CLASS LEVEL 5 [Explosive Projectiles I: AoE: 65dmg in 4m from Ranged] requires CLASS LEVEL 1 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 2 |
Common Config
General
Sub Boost |
1.7 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1.8 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2.5 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.4 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
1 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
2500 |
Gold the hero gets for every kill |
XP Per Kill |
2500 |
XP the hero gets for every kill |
XP Per Killed |
7500 |
XP the hero gets for being killed |
Heal Per Kill |
25 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2000 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
6000 |
Gold won if the heroes side wins |
Win XP |
6000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Disabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
5 KILL SPREE! | 5 |
10000⦷ 10000XP |
25 KILL SPREE! | 25 |
15000⦷ 20000XP |
50 KILL SPREE! | 50 |
25000⦷ 25000XP |
75 KILL SPREE! | 75 |
35000⦷ 35000XP |
100 KILL SPREE! | 100 |
45000⦷ 45000XP |
150 KILL SPREE! | 150 |
50000⦷ 50000XP |
200 KILL SPREE! | 200 |
55000⦷ 55000XP |
Achievements
Name | Requirements | Reward |
---|---|---|
100 Kills |
Total Kills >= 100 |
10000⦷ 10000XP |
1000 Kills! |
Total Kills >= 1000 |
50000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}1k Killer's {ITEMNAME} (2.5x) |
1250 Kills |
Total Kills >= 1250 |
50000⦷ 50000XP |
1500 Kills! |
Total Kills >= 1500 |
50000⦷ 50000XP |
1stBlud |
Total Kills >= 1 |
10000⦷ 10000XP |
2000 Kills! |
Total Kills >= 2000 |
75000⦷ 75000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}2k Kille's {ITEMNAME} (3x) |
250 Kills |
Total Kills >= 250 |
25000⦷ 25000XP |
2500 Kills! |
Total Kills >= 2500 |
75000⦷ 75000XP |
3000 Kills! |
Total Kills >= 3000 |
75000⦷ 75000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}3k Killer's {ITEMNAME} (3.5x) |
3500 Kills! |
Total Kills >= 3500 |
75000⦷ 75000XP |
4000 Kills! |
Total Kills >= 4000 |
75000⦷ 75000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Bloodied {ITEMNAME} (4x) |
4500 Kills! |
Total Kills >= 4500 |
75000⦷ 75000XP |
500 Kills |
Total Kills >= 500 |
50000⦷ 20000XP |
5000 Kills! |
Total Kills >= 5000 |
75000⦷ 75000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}5K Killer's {ITEMNAME} (4.5x) |
5500 Kills! |
Total Kills >= 5500 |
75000⦷ 75000XP |
6000 Kills! |
Total Kills >= 6000 |
75000⦷ 75000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}6K Killer's {ITEMNAME} (5x) |
75 Viewer |
Total Viewer Kills >= 75 |
100000⦷ 100000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Viewer Killer's {ITEMNAME} (4x) |
750 Kills! |
Total Kills >= 750 |
50000⦷ 40000XP |
Adept |
TotalTournament Final Wins >= 1 |
20000⦷ 20000XP |
BLT King |
TotalTournament Final Wins >= 15 |
150000⦷ 150000XP Item: Weapon: 40%, Armor: 60% Custom: 100% {=W47g8bCB}BigDog's {ITEMNAME} (4.5x) |
Bro! |
Consecutive Summons >= 100 |
100000⦷ 100000XP Item: Weapon: 33%, Armor: 67% Custom: 100% {=W47g8bCB} Brother's {ITEMNAME} (3x) |
Champion |
TotalTournament Final Wins >= 5 |
75000⦷ 75000XP Item: Weapon: 67%, Armor: 33% Tier 6: 100% |
Family |
Consecutive Summons >= 150 |
100000⦷ 100000XP Item: Weapon: 33%, Armor: 67% Custom: 100% {=W47g8bCB} Brother's {ITEMNAME} (3x) |
Final Boss |
Consecutive Attacks >= 100 |
120000⦷ 120000XP Item: Weapon: 33%, Armor: 67% Custom: 100% {=W47g8bCB}Boss Man's {ITEMNAME} (4x) |
First Blood Streamer |
Total Streamer Kills >= 1 |
50000⦷ 75000XP Item: Weapon: 75%, Armor: 25% Custom: 100% {=W47g8bCB}Streamers Gift {ITEMNAME} (2x) |
First Viewer Blood |
Total Viewer Kills >= 1 |
10000⦷ 10000XP Item: Weapon: 33%, Armor: 67% Tier 6: 100% |
Foe |
Consecutive Attacks >= 75 |
300000⦷ 80000XP |
Friend! |
Consecutive Summons >= 75 |
250000⦷ 75000XP |
Ghoul |
Total Viewer Deaths >= 25 |
25000⦷ 25000XP |
Lich |
Total Viewer Deaths >= 50 |
50000⦷ 50000XP |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1.5x) |
Moddafukka |
Consecutive Attacks >= 150 |
120000⦷ 120000XP Item: Weapon: 33%, Armor: 67% Custom: 100% {=W47g8bCB}Boss Man's {ITEMNAME} (4.5x) |
Poor Jamin |
Total Streamer Kills >= 25 |
1000000⦷ 100000XP Item: Weapon: 57%, Armor: 43% Custom: 100% {=W47g8bCB}Streamer Loot {ITEMNAME} (4.5x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ 20000XP |
Reliable |
Consecutive Summons >= 5 |
20000⦷ 10000XP |
Renegade |
Consecutive Attacks >= 50 |
300000⦷ 60000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1.5x) |
Revenant |
Total Viewer Deaths >= 75 |
50000⦷ 50000XP |
Spectre |
Total Deaths >= 100 |
100000⦷ 100000XP Item: Weapon: 20%, Armor: 80% Custom: 100% {=W47g8bCB}Spectre's {ITEMNAME} (4x) |
Stream Sniper |
Total Streamer Kills >= 5 |
50000⦷ 50000XP |
Streamer Massacre |
Total Streamer Kills >= 10 |
1000000⦷ 100000XP Item: Weapon: 80%, Armor: 20% Custom: 100% {=W47g8bCB}Streamer Loot {ITEMNAME} (4.5x) |
Tier 4 |
CLASS LEVEL 4 |
25000⦷ 25000XP |
Tier 5 |
CLASS LEVEL 5 |
25000⦷ 25000XP |
Tier1 |
CLASS LEVEL 1 |
10000⦷ 10000XP |
Tier2 |
CLASS LEVEL 2 |
10000⦷ 10000XP |
Tier3 |
CLASS LEVEL 3 |
10000⦷ 10000XP |
Top Dog |
TotalTournament Final Wins >= 10 |
125000⦷ 125000XP Item: Weapon: 20%, Armor: 80% Custom: 100% {=W47g8bCB}BigDog's {ITEMNAME} (3.5x) |
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ 20000XP |
Trusted |
Consecutive Summons >= 20 |
25000⦷ 25000XP |
Viewer Bully |
Total Viewer Kills >= 100 |
100000⦷ 100000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Viewer Killer's {ITEMNAME} (4x) |
Viewer Massacre |
Total Viewer Kills >= 10 |
50000⦷ 50000XP Item: Weapon: 75%, Armor: 25% Custom: -100% {=W47g8bCB}Viewer Killer's {ITEMNAME} (4x) |
Viewer Murderer |
Total Viewer Kills >= 50 |
75000⦷ 75000XP Item: Weapon: 75%, Armor: 25% Custom: 100% {=W47g8bCB}Viewer Killer's {ITEMNAME} (4x) |
Viewer Slaughter |
Total Viewer Kills >= 25 |
75000⦷ 75000XP Item: Weapon: 75%, Armor: 25% Tier 6: 100% |
Viewer Sniper |
Total Viewer Kills >= 5 |
50000⦷ 50000XP Item: Weapon: 100% Tier 5: 67%, Tier 6: 33% |
Zombie |
Total Viewer Deaths >= 5 |
10000⦷ 10000XP Item: Weapon: 33%, Armor: 67% Custom: 100% {=W47g8bCB}Zombie's {ITEMNAME} (1.5x) |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Disabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |